>> MIM Speaks
WORLDWIDE LEARNING VIA THE WEB
MARCH 26, 2000 -
THE STAR
"An organisation will be competitive only if it can learn
faster than its competitors. Any firm can have the same
technology as any other company; any product can be copied. In
the new race to the finish line, lifelong organisational
learning becomes the only sustainable competitive advantage";
- Don Tapscott, 'Minds over Matter,' Business 2.0, January
1999
COMPANIES that are competing on the international market have
become more aware of the need for continuous education and
training for their workforce.
Intranet-based systems are becoming more and more common, both
for the distribution of internal training materials and also
for customer support, Most major corporations in the United
States have started to invest in such systems.
The development and maintenance of the intellectual capital of
a company requires more than simply developing online
training. A new trend in corporate management - Knowledge
Management - deals with these issues.
Forty percent of Fortune 500 companies have their own
university, like Motorola, Andersen Consulting and General
Electric.
Today, in the United States, there are approximately 1,600
corporate universities, with many of them using the Internet
as a major communication and distribution tool. It will make
it possible to split production costs between countries and
companies.
In Sweden, Learnways (www.learn ways.com), has been
established. Some of the major Swedish companies, like Telia,
Sandvik and Ericsson, are working together to produce good
Intranet courses that can be distributed among their
employees.
A similar consortium, in which learning resources are shared
among member companies, is Learnshare (www.learnshare.com).
Members include General Motors, Levi Strauss, 3M and Motorola.
Online training is an expanding field in which- it is
primarily companies that see new opportunities to train their
co-workers more effectively. They may take some time to put
together a good course but, once this has been accomplished,
it may be used to instruct thousands of people.
In order to train personnel who are scattered over great
geographical areas, web-based training is an excellent method
to adopt, for example, to train salesmen in branches worldwide
prior to the launching of a new product.
The benefits are many:
* WITH online training and the utilisation of video
conferencing, travel costs can be immediately reduced.
* THE time courses take can be reduced, as the individual
student is not affected by the previous knowledge of others in
the group. A large part of traditional training courses is, in
fact, the dissemination of information and this is very well
executed via a company's Intranet.
* MORE effective training periods result in a reduction in
absenteeism. In addition, training courses can be run when
production pressure is lower so that output at other times is
not significantly affected.
* The opportunity to be anonymous is essential, especially for
managers and group coordinators and also in discussions that
concern the situation within a company.
Training courses in the classroom can be stressful, as many
people are afraid that they will lose face if they need to ask
too many questions. A student on a training course in a web-
based environment is able to be anonymous and carry out
exercises at his own pace.
It is possible to reuse study material in a more efficient
way. Companies can sell educational materials to one another
and, in so doing, reduce development costs.
* THE availability of high-quality support and helpdesks is
important for companies manufacturing high-tech products.
The largest suppliers of hardware and software, like Sun,
Microsoft and Cisco, are investing heavily in online-training,
within their own organisations and with a view to increasing
the competence of their agents.
* VALUABLE statistics illustrating the competence profile of a
company can easily be produced. These are important for the
strategic planning of training courses of the company in
question.
With the establishment of an international standardisation of
how Internet/Intranet courses are to be designed, it will be
easier to create courses that suit individual needs.
One of the most well-known standardisation projects is the IMS
(Instructional Management Systems) Project, which is run by
Educase (www.imsproject.org).
Today, it is working on the standardisation of all kinds of
training, and its members include publishing houses,
corporations and the US Defence Agency.
The IMS develops market standards designed for web-based
training grounded on XML, metadata and profiles.
Other organisations working with standards include the AICC
(www.aicc.org) and the IEEE LTSC (Learning Technology
Standards Committee, www.ieee.org).
The future of web-based training developing will focus on
multimedia being developed further to create more
user-friendly environments, incorporating voice recognition,
cultural adaptation, 3D interfaces and virtual reality.
Visualisation with computer graphics and animation of dynamic
phenomena will be more important.
Asynchronous and synchronous (real-time) communication will
combine. Classrooms will be wired and large educational
networks will develop.
Handheld mobile communication devices will become more common,
electronic books will be developed further, where information
from the Internet can be displayed.
These devices are the size of a notebook, or even smaller, and
have the capability of reading data stored on magnetic cards
and displaying it on an LCD screen. The book storage media may
be an optical memory card, which is often the size of a credit
card and can store several thousand pages of information.
New streaming technologies and technologies capturing data are
emerging. 3D terminals with haptic feedback (you can touch the
objects) have been developed, for example, the Reach-In
Technology 3D terminal (wurw.reachin.com).
The cost of hardware, software and bandwidth will continue to
decrease. It will be more feasible for schools, families and
SMEs to purchase new technology. In the future, game-based
learning and 'edutainment' products will also become evident
as a new way to reach the 'Nintendo generation.'
I quote from Accelerated learning for the 21st Century by
Colin Rose and Malcolm J. Nicoll (1999): "When something
involves strong emotions, it is usually very well remembered
...
It also means enjoyment, role playing and collaboration, and
games are important elements in learning because they involve
positive emotions.
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