TEAM GAMES FOR TRAINERS.
TITLE :
TEAM GAMES FOR TRAINERS.

MATERIAL TYPE : BOOK
AQUISITION NO. : 12880


PREFACE

This book follows in the footsteps of McGraw-Hill's successful and highly acclaimed general games books for trainers--but with an important difference. TEAM GAMES FOR TRAINERS more clearly focuses the presentation of games and exercises on the problems today's trainers face in developing work teams from among the variety of employees who make up our changing and challenging workforce.

Internal restructuring and foreign competition are driving human resources professionals to be creative and quick as they facilitate and lead companies from old hierarchical patterns of organization and top-down ways of operating through the brave new world of individual empowerment and teams who both manage and do the work.

This book gives you, the trainer--by whatever title you're called, instant resources to help with the tough task of designing and presenting training to organize teams and keep them running smoothly. The games are clustered in three basic sections:

GAMES FOR TEAM BUILDING GAMES TO HELP TEAMS FUNCTION GAMES FOR TEAM MAINTENANCE

The book contains 100 games, distributed approximately equally within the three sections. The games elaborate techniques, procedures, and team development content for classroom or individual learning for that particular aspect of team development--team building, team function, or team maintenance. TEAM GAMES FOR TRAINERS is a presentation of in-depth ideas and actions that can help polish your training and target your efforts in the specific area of team training that your organization needs.

This book is for trainers in every kind of business and with all categories of employees who are engaged in the great search for excellence and quality in the investment in human capital. Teams at work are here to stay, and trainers universally need a proven resource of ideas for helping teams work better. Like the other GAMES books, this book presents each exercise in a structured format. Each game has these standard elements:

TITLE OBJECTIVE PROCEDURE DISCUSSION QUESTIONS

TEAM TRAINING TIP

MATERIALS REQUIRED

APPROXIMATE TIME REQUIRED

The book is meant to be immediately useful to trainers as a supplement to and enhancement of well-designed training. Games and exercises alone can never replace training, but they can make your job easier, more enjoyable, and more focused on the problems and solutions of the distinct stages of team development.

Games and exercises have been used by trainers for many years. Like a good story, they filter down from year to year embellished and elaborated with each adaptation to a particular audience. The games in this book have come from all sources and no sources in particular-- their strength comes from the richness of their inheritance as part of conventional training wisdom, with the '90s twist of making our human resources work shoulder to shoulder and eyeball to eyeball as we've never done before !


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BOOKS RESOURCE
Malaysian Institute Of Management
Kuala Lumpur, Petaling Jaya, Pulau Pinang, Johor Bahru and Miri